My ideas and skills have developed since the first model shown below:
I had a few attempts at arranging the topology correctly until this model was made I was satisfied with the main topology for this model and built upon it for my further models.

A week later, after adding textures and further development on the topol...Here is warrior number 1: The Sub Surface Scattering skin shader in mental ray was used to create the skin tone with a texture mapped to the colour input.








All of these models should be finished by the 26/02 and be ready to rig and animate. Ive been experimenting with TSM and found it very quick and easy to set up a basic rig for our characters.