Friday 19 March 2010

Adding Touches




Adding Touches

At the end of the 3rd from last week, the final touches have been applied to various parts of the city(but not all touches). This along with extensive work with Vue 8 to try and create very gloomy and somewhat realistic scenery for the project.


Here I have add some extra features to try and add more depth to the building to try and make as realistic as possible whilst keeping resources in mind (e.g. not to many face as the scene is huge at the moment)


I then went on to textures this and add plant pots to the area



Seen in the images below I have add stoned paths and plant areas (with white borders)



To try and create some kind of soil where the plants will be situated I have used a soft body on a plane as seen below



I then went on to add some extra features to the main template
Since there were some many sacrifices at this temple the stairs were drenched in blood, I have add this as seen below

Then i had to focus on the upper area of the temple


For the final animation that appears at the begging and end of our project will include many factors , like Ncloth, fluids and character animation.

Below demonstrates Ncloth and fluids



Final we have been playing with Vue and have come up with some very nice sky’s which compliment the theme of our project













Finally i have been working on some fluids which will burn more like a big fire, unlike the small touch like fires i had developed earlier.

In the images below its to as easy to see but the fire gives off more smoke as its isn’t as clean a fire as the smaller touches would be. This will appear at either end of the main base where the main temple is situated.
These fires will also be coming from logs, so it is emitting from an object rather than just emitting from an emitter.



Below demonstrate the smoke a bit more clearly and you can see it is burning the logs