Sunday 14 March 2010

Development of Inside Building, Fire Creation and Market Area



Fire Creation

To create some realistic features though out the city I had to create some form of fire. So I began to create it with Maya fluids. Below are a few of the sage it took to develop the fire. All the features are dynamic and individual tweaked to create the final piece. To create any easier work flow within the scene that the fire appears I made sure that the fluid object was cached.

Below is the development of the fire.



Development of the new scene (indoors)

Due to the script being changed we had to create an inside of a building so that we could have a scene which is not part of the landscape and demonstrate some other skills whilst giving us the chance to have a little more complex scene as the main one if very big.

Below is the development process

The building below is where the next scene will take place, this is the a building in the centre of the scene and acts as one of the mains section for the Aztecs to pray to the Gods




In this scene we wanted to include the famous rack of skulls which pops up in many designs and many historical documentaries. They all seem to quote that it contained 1000 skulls. So we were brave and decided to see what this would be like if we tried to incorporate not as many skulls but a great deal. As seen below the rack of skulls.



We did find that it came to around 1 million faces and gave the computer a very hard time and slowed it down dramatically. This presented a huge problem as nothing else was in the scene had been made yet, also the fact that this scene was going to include high res characters we had to change the number of skulls.

Below is an image of all the skulls, as you can see its impressive but just not feasible


So we decided to make a curved display which would look full and fill the screen but would more than half the amount of skulls that would be present


Then I went on to develop the scene more, giving it the features of what a calm Aztec temple would look like.

After toying with ideas for the little block rooms at the top I ended up modelling them to look smooth and almost like priority for seats in the temple for richer Aztecs. This involved modelling many different Ncloths which took some tweaking.


I then went on to add the extra features with in the temple, including fire, chain boundaries , flags ,pots and a skull like entrance to the main rack of skulls
Here is a shot including most of the features



As we had trouble with the Final Gather settings we had to create some form of lighting inside, so we began to make the individual fires to emit light them self’s, so we used some volume lights as seen below.

As seen on the wall of the rack of skulls you can see the light previously created shining in a nice colour. But we didn’t think this was enough so we gave the fire some glow effects

Visor fire with glow included


I then applied the same effect to my fluid created fire along with the lights

Fluid light with glow