Friday 12 March 2010

Normal Mapping and Animation

To increase the level of detail in our priest (which will be seen close up) i have created a normal map in zbrush. Normal maps allow you to add more detail without adding more geometry to the mesh. The result is shown below.

I have also began animating the first and final scene which shows the victim being sacrificed from his perspective. Heres a playblast: This will be rendered in 2 parts. A cut will take place when the 2 models "swap" by having the protagonist blink. I used 2 models because it saved me from animating the walkcycle again. The camera was parented to his head joint to create a more realistic moving camera.